Revenant 1 - the Marine tears off the Revenant's arm, causing him to kneel before him. A kick attack, similar to the one in Duke Nukem 3D, has been added to shove enemies away from the player. Added an option to start the game with the pistol instead the rifle, not finished yet, no need to report any bugs related to the pistol. Marines will say some stuff while they are following the player. Shooting rockets at lava will spawn large lava particles that can kill the nearby player and enemies. Not necessarily better or worse, just different. Added shootable Icon of Sin boss fights for TNT, Plutonia, Plutonia 2, Plutonia RCP, Epic 2, Whispers of Satan, Doom 2 Reloaded, and Alien Vendetta. Improved weapons mode description (like, Purist now explains that it's an oldschool mode, etc.). Added alt fire for BFG based on the alpha BFG attack. Max Ammo, Ammo per Reload and Ammo Class: 600, 50, Cells. This makes it slightly more powerful, although it can only be used in situations where low health monsters are present in low quantities. I am starting to make the basis for a female player. 3 label-Brutal doom (doom TNT, PLUTONIA) (Original Music), this shortcut also works doom TNT: Evilution and The Plutonia Experiment but with the original 'native' music. Made the MP40 more historically accurate, max ammo is 32, reduced recoil, added a small delay before you start firing. Improved the headshot system to include more accurate damages for small firearms. Alternate Fire Special Ability: Spins up the barrels for increased firing rate and increased wastage. Many weapons still have the ability to head-shot and destroy limbs when using mouse aim. Max Ammo, Ammo per Reload and Ammo Class: 600 and 100, None, Clips and Rockets. whenever they sense that the player is around. Green blood for Hell Knights and Barons of Hell is fully implemented (has a know bug of sometimes spawning small white decals, I already know that). New feature: You can bind a quick pistol draw button which selects the pistol (if you have one) faster. Revolver now allows to change ammo for rifle bullets as alt-fire. If the player kills certain monsters by gibbing (or shreds their corpses with the chainsaw) they can sometimes take the monster's weapon. (In v18) A dodge system was introduced, allowing some enemies (mostly the weaker ones, such as Zombies, Imps, Cacodemons and Lost Souls) to occasionally dash/roll/fly sideways to avoid projectile attacks. Just beat Doom II for the first time in ages using this mod.
#Brutal doom disable reload mod
Ultima nota: Brutal Doom v21 รจ compatibile con un'altra mod molto attesa, chiamata DoomSlayer Chronicles, in arrivo la prossima settimana. Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV. This will make the SMG easier to find on most playthroughs. Added a cvar to disable footstep sounds (bd_footstepsounds 1 to enable, 0 to disable, can be changed on options).