- #Far cry 3 zombies mod how to#
- #Far cry 3 zombies mod update#
- #Far cry 3 zombies mod Patch#
- #Far cry 3 zombies mod full#
- #Far cry 3 zombies mod software#
For example I could put some of the icons back, or make a version with no health/armor bars at all. I might make some other variations if anyone's interested. FEU file, and even if I did the best I could do is make it a different color. The distance to waypoint text is unchanged.
#Far cry 3 zombies mod how to#
I couldn't figure out how to make it disappear entirely without introducing a blank font. The health packs remaining text is no longer white, instead a neutral grey. Health bar is about 40% opacity (it's more visible than the screenshot above). No icons, no terrain rendering, nothing's left. Everything is now gone from the minimap. The text, as I said, is a mystery to me for now aside from changing its color. Or you could put the health bar's opacity back up. For example I could leave some of the icons at any level of opacity even without the big terrain rendering. Should have turned the text 50% grey (and will before I post the patch.dat/fat files) but here's a shot: Minimap removed entirely, left the health bar at like 20% opacity. My understanding is that as long as I leave them in the unknown directory with their original crazy filenames the packing process will work even though their real paths and filenames aren't available, hopefully that's correct. If everything works I'll pack it into a patch.dat/fat, and I can upload a zip of the files themselves if anyone else wants to include no minimap into their mod. The good news is that the world map should be totally untouched. Then I'll write some code to open each original file, grab the header and filename, and then paste that + the blank DDS into a new file with the same name. Instead I'm going to make a single 4x4 pixel 0 opacity DXT1 DDS file. And my Photoshop macro takes 3 minutes to do 500 files, so I expect this would take. I can try making them 50% opacity like I originally did with the world map, but considering how horribly it reacted I'm thinking it might not be worth it. xbt's which are currently being dumped into the unknown pile from fc3_main.dat. * Update: The minimap is put together from ~12000 9kb.
I'm still hunting for the images the minimap actually uses, no luck so far (of course it seems the extractor is currently only able to grab the filenames of 50% of the files, so this may become more obvious eventually).
#Far cry 3 zombies mod software#
It can't even be the software adjusting the alpha itself because I actually made all of the files 4x4 pixel (smallest possible DDS size) black squares, so even if it had set the opacity back to 100% it would have been all black. So obviously these world map images aren't what the minimap uses.
#Far cry 3 zombies mod full#
The full world map was invisible at all zoom levels but the minimap was intact. What I found is that, while this didn't create the performance problems that 50% alpha DXT5 did, it still had no impact on the minimap at all. I saved them all as DXT1 with 1-bit alpha (so, on or off, nothing in between). I just went back to the world map files from fc3_main and tried making them completely invisible instead of 50% opacity. Unfortunately the big circle of terrain height rendering is still there. Not being able to remove the text entirely I made it about 50% brightness to it's less annoying. I made the health and armor bars transparent but you could make them completely invisible just as easily. So it's fairly easy to get rid of everything except the text (the med count and the distance to objective).
#Far cry 3 zombies mod update#
There's no word on when these patches will be released.Just a quick update for anyone else who's interested in completely removing the minimap. You'll also be able to find other maps by the same author. "Your skills as a master of the Rook Islands will be tested," Ubisoft said in a post on its forum.Īdditionally, on the multiplayer side, map makers will benefit from an expanded feedback system on user-created maps and improvements to beta map testing and spectating.
This makes the wildlife more aggressive, the pirates tougher and the privateers more deadly.
#Far cry 3 zombies mod Patch#
Meanwhile, an upcoming patch will add the master difficulty setting. In order to finish the incomplete side missions you have to retake the outpost again. All incomplete side missions and quests will become hidden. Selecting it will reset them and make them hostile. "Reset Options" will be available in the gameplay options menu once you've conquered all the outposts and completed the game. The outpost reset option will be welcomed by those who have taken over all of the game's outposts, rendering them and nearby areas safe. Included is the ability to reset outposts and the addition of a master difficulty setting. Ubisoft has revealed some of the new features and changes it will make to open world shooter Far Cry 3.